
Elven Arrows
Multiplayer Mixed Reality Bow Shooting
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Programmer, Designer
Unity/C#, Photon PUN2
Meta Quest 2 & 3

Game Info
Elven Arrows is an auto-adaptive Mixed Reality game that transforms your entire room into a free-roam VR watchtower.
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Alone or with friends, co-located or each in their own room, you walk freely around your space and use your transformed home as a vantage point from which to shoot waves of enemies.
My Role
After successfully shipping a gameplay, visuals & UI update for House Defender, Elven Arrows was my first full game project at 2Sync, which I took from first concept to full release.
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My task was to lead a small team in using the company's auto-adaptive mixed reality SDK and game-building framework to create a new game for their location-based entertainment platform.
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I programmed game loop and enemy behavior, implemented UI, designed and implemented a weapon ugprade system, optimized performance, planned sprints for the team and supported the game with updates after its release.

Challenges & Cool Feature

An important challenge in this project was to create a fresh game using as much existing networking and game code as possible to speed up production.
In collaboration with a game designer, I created a concept for a new game loop which re-used and extended the existing wave-mechanic and space generation and added different weapon upgrade paths and enemy behavior.
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A feature that I am proud of is the networked enemy state machine, which I refactored & extended into a much cleaner and easy to debug module.
