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Elven Arrows

Multiplayer Mixed Reality Bow Shooting

Role:

Engine:

Platform:

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Programmer, Designer

Unity/C#, Photon PUN2

Meta Quest 2 & 3

Game Info

Elven Arrows is an auto-adaptive Mixed Reality game that transforms your entire room into a free-roam VR watchtower.

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Alone or with friends, co-located or each in their own room, you walk freely around your space and use your transformed home as a vantage point from which to shoot waves of enemies. 

My Role

After successfully shipping a gameplay, visuals & UI update for House Defender, Elven Arrows was my first full game project at 2Sync, which I took from first concept to full release.

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My task was to lead a small team in using the company's auto-adaptive mixed reality SDK and game-building framework to create a new game for their location-based entertainment platform.

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I programmed game loop and enemy behavior, implemented UI, designed and implemented a weapon ugprade system, optimized performance, planned sprints for the team and supported the game with updates after its release. 

ElvenArrows_Daylight.png

Challenges & Cool Feature

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An important challenge in this project was to create a fresh game using as much existing networking and game code as possible to speed up production.

 

In collaboration with a game designer, I created a concept for a new game loop which re-used and extended the existing wave-mechanic and space generation and added different weapon upgrade paths and enemy behavior. 

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A feature that I am proud of is the networked enemy state machine, which I refactored & extended into a much cleaner and easy to debug module.

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